Galdor Telemnar

A Superior Being

Description:

Galdor Telemnar
Male Elf; Medium Humanoid (Elf)
Rogue6
Hit Dice: (6d8)12
Hit Points: 47
Initiative: +6
Speed: Walk 30 ft.
AC: 21 (touch 14, flatfooted 21)
Attacks: *Rapier +1 +9; *Sword +1 (Short) +9;
Damage: *Rapier +1 1d6
4; *Sword 1 (Short) 1d64;
Vision: Low-Light Vision
Face / Reach: 5 ft. / 5 ft.
Special Attacks: Sneak Attack
Special Qualities: Elven Immunities, Elven Magic, Evasion, Fast Stealth, Keen Senses, Low-Light Vision, Trapfinding, Trap Sense, Trap Spotter, Uncanny Dodge, Weapon and Armor Proficiency, Weapon Familiarity
Saves: Fortitude: 3, Reflex: +9, Will: +2
Abilities: STR 16 (
3), DEX 18 (4), CON 12 (1), INT 15 (2), WIS 10 (0), CHA 10 (+0)
Skills: Acrobatics: 12; Appraise: 2; Bluff: 0; Climb: 10; Craft (Untrained): 2; Diplomacy: 9; Disable Device: 14; Disguise: 0; Escape Artist: 11; Fly: 2; Heal: 0; Intimidate: 0; Knowledge (Dungeoneering): 11; Perception: 11; Perception (Trapfinding): 14; Perform (Untrained): 0; Ride: 2; Sense Motive: 9; Sleight of Hand: 11; Stealth: 11; Survival: 0; Swim: 1;
Feats: Armor Proficiency, Light, Double Slice, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse
Challenge Rating: 5
Alignment: Lawful Good
Possessions: Rapier +1; Sword +1 (Short); Elven Chain; Outfit (Explorer’s); Backpack, Masterwork; Potion of Cure Moderate Wounds; Thieves’ Tools;

Bio:

Galdor Telemnar

The Chronicles of Duman WilliamTGlynn